Trolls Docs ------------------------------------------------------------------------- IMAGINE A VILLAGE NEITHER HERE OR THERE,NOR IN ANY PARTICULAR TIME,IN FACT IT COULD BE RIGHT IN BETWEEN!. THINK OF BIRDS FLYING THROUGH GOLDEN CLOUDS,FAR OVER THE MOUNTAINS, AND THE FLAKES OF SNOW TWISTING AND TURNING DOWN ONTO THE BRILLIANT WHITE LANDSCAPE. THERE`S A WATERFALL IN THE DISTANCE WITH STRANGE SHAPES AND VISIONS RIDING ON THE ARCS OF A RAINBOW.LIGHT EMERGING FROM ITS WASH,REFLECTED ON A TIMELESS RIVER,FLOWING BENEATH THE SHEETS OF ICE. A LONELY COTTAGE STANDS QUIETLY,ITS STEPS WORN BY THE FEET OF MANY PEOPLE,OLD-YOUNG AND POOR. A SIGN ABOVE THE WINDOW READS `TOYS` IN LARGE GREEN LETTERS. SNOW FALLS FROM THE BRANCH OF A NEARBY TREE AND THUMPS TO THE GROUND. MAKING A LARGE HOLE IN THE DRIFT. INSIDE THE TOYMAKER ARISES,CAREFULLY PUTTING HIS TOOLS IN THEIR RIGHTFUL PLACES WHILST WIPING THE SHAVINGS OF WOOD FROM HIS CLOAK. AFTER LIGHTING HIS CANDLE HE PUTS ON HIS NIGHTCAP AND STARES AT THE CLOCK ABOVE THE MANTLEPIECE. AS THE FLICKERING FLAMES CREATE STRANGE VISIONS AROUND THE ROOM, HE YAWNS AND BEGINS YET ANOTHER JOURNEY TO BED. THE WORKSHOP IS LITTERED WITH BOXES FULL OF ALL KINDS OF TOYS - SOLDIERS,CARS,WOODEN TOPS,DOLLS,TEDDY BEARS. SHELVES ARE STACKED HIGH WITH AEROPLANES,BALLS,ROBOTS AND OH YES! A TROLL, A SMALL WOODEN TROLL EXCHANGED BY A YOUNG BOY FOR A SPINNING TOP. THE CLOCK STRIKES 12...THE CHIMES ECHO AROUND THE DUSTY OLD COTTAGE. A TOY SOLDIERS KEY BEGINS WHIRRING IN HIS BACK,SOMETHING IS ABOUT TO HAPPEN TO THE TROLL WHO`S ALONE ON THE SHELF...AND HE SEEMS TO KNOW. SUDDENLY THE SNOW STOPS FALLING,THE CLOCK WHICH HAS CEASELESSLY TICKED THROUGHOUT THE YEARS ABRUPTLY GRINDS TO A HALT. NOT A SOUND CAN BE HEARD,NOT EVEN A MOUSES HEARTBEAT. BUT WAIT, THERE IS A STRANGE CREAKING NOISE. THE TROLLS EYES OPEN,HE TAKES HIS FIRST BREATH OF AIR AND BURSTS INTO LIFE,RUNNING ALONG THE SHELF WHERE HE HAS SAT MOTIONLESS FOR ALL THESE YEARS. A MAGICAL ROOM HAS APPEARED,WITH MNAY STRANGE DOORS,SURELY THIS IS AN INVITATION TO A GREAT ADVENTURE. THOUGHTS FLASH THROUGH HIS MIND, WHY IS THIS HAPPENING? WHAT DO I HAVE TO DO IN THESE NEW WORLDS?.....A VOICE ANSWERS, `YOU WILL BECOME A HERO TONIGHT LITTLE TROLL,YOU MUST FIND THE LOST BABIES AND RETRUN THEM HOME SAFELY. YOU WILL BE ABLE TO FLY,SWIM AND SWING WITH A MAGICAL YO-YO, POPPING BALLOONS ALONG THE WAY` SOUNDS STRANGE DOESNT IT?..WELL REALLY THIS IS GOING TO BE A MAGICAL NIGHT OF ADVENTURES AND FUN,AFTER ALL....EVERYONE HAS TO BE A HERO ONCE IN THEIR LIFE,DONT THEY?.. ------------------------------------------------------ CONTROL KEYS ------------ KEYBOARD UP ARROW JUMP DOWN ARROW DOWN LEFT ARROW LEFT RIGHT ARROW RIGHT RETURN/ENTER/SPACE BAR FIRE F1 PAUSE F2 RESTART ESC QUIT GAME NOTE; IF YOU HAVE A SLOWER PC, YOU MAY WISH TO TURN THE COLOUR BARS OFF TO SPEED THE GAME UP. AMIGA AND ATARI ST ------------------ AMIGA ;MINIMUM REQUIREMENTS 500/500+/600/1200 1 MEG BYTE RAM JOYSTICK ATARI ST; MINIMUM REQUIREMENTS 520/1040 JOYSTICK INSERT DISK 1 INTO DRIVE AND FOLLOW ON SCREEN PROMPTS OPENING SEQUENCE ---------------- A LOOPING OPENING SEQUENCE WILL PLAY. [PC/AMIGA/ST] PRESS FIRE TO EXIT FROM THIS. TITLE SCREEN. PRESS FIRE TO START THE GAME PRESS ESCAPE TO EXIT BACK TO DOS (PC) PLAYING THE GAME ---------------- THE LEVEL SELECTION SCREEN THIS IS WHERE YOU CAN SELECT WHICH WHICH LEVEL YOU WISH TO PLAY. THE LEVELS CAN BE COMPLETED IN ANY ORDER,BUT ALL MUST BE COMPLETED TO ENTER THE FINAL CHALLENGE WHICH IS SITUATED BEHIND A LARGE WOODEN DOOR. THERE ARE 2 TYPES OF DOOR WHICH YOU CAN ENTER. LEVEL DOORS ----------- THROUGH EACH OF THESE DOORS YOU CAN SEE A SILHOUETTE OF THE WORLD YOU WILL ENTER THROUGH THAT DOOR. THE DOOR PILLARS GIVE YOU A CLUE. ------------------------------------------------------ BONUS DOORS ----------- THESE DOORS HAVE SPINNING QUESTION MARKS ON THEM, YOU CAN ONLY ENTER A BONUS DOOR AFTER YOU HAVE COMPLETED A LEVEL, AND YOU WILL BE GIVEN A PROMPT AS TO WHEN THIS IS THE CASE. NOTE: EACH WORLD`S DOOR IS SITUATED CLOSE TO THE WORLD DOOR ITSELF. TO ENTER A DOOR PRESS - DOWN - OR PULL - DOWN - ON THE JOYSTICK. ONCE YOU HAVE SELECTED AND ENETERED A LEVEL YOU WILL BE TOLD THE NUMBER OF BABY TROLLS YOU WILL NEED TO FIND TO EXIT THIS LAND. ------------------------------------------------------ PRESS FIRE TO CONTINUE ---------------------- CONTROLS. UP JUMP.TAPPED QUICKLY TO FLY (ONLY WHEN YOU HAVE THE WINGS) LEFT TO RUN LEFT OR TO STOP QUICKLY WHEN RUNNING HIT RIGHT RIGHT TO RUN RIGHT OR TO STOP QUICK WHEN RUNNING LEFT FIRE TO THROW A YO-YO (WHEN COLLECTED) THE YO-YO --------- THE YO-YO IS AVAILABLE WHEN YOU HAVE COLLECTED IT. THE YO-YO CAN BE USED TO BREAK DOWN WALLS AND BRICKS AND ALSO TO SWING FROM PLATFORMS. TO THROW THE YO-YO PRESS FIRE. IF YOU RELEASE THE FIRE BUTTON IT WILL RETURN BACK TO YOU. TO THROW IN THE DIRECTION YOU ARE FACING, SIMPLY PRESS FIRE, WHEN YOU PRESS FIRE AND USE A COMBINATION OF UP+DIRECTION IT WILL THROW IT DIAGONALLY. PRESS `UP` TO THROW IT UPWARDS. SWINGING THE YO-YO ------------------ AS DETAILED ABOVE YOU CAN THROW THE YO-YO AT VARIOUS ANGLES. ONCE YOU HAVE COLLECTED A YO-YO,JUMP INTO THE AIR AND AT THE SAME TIME PRESS `FIRE` WITH THE SELECTED THROWING ANGLE,IF IT ATTACHES ONTO SOMETHING.eg A PLATFORM. HOLD THE FIRE BUTTON AND THE TROLL WILL SWING ON THE YO-YO UNTIL... 1. YOU LET GO OF FIRE 2. YOU HIT SOMETHING YOU CANNOT GO THROUGH (A BRICK WALL) ------------------------------------------------------ COLLECTABLES FOUND IN AND AROUND THE LEVELS ------------------------------------------- THERE ARE 4 TYPES OF OBJECTS FOUND ON THE LEVELS.. BABY TROLLS ----------- AT THE START OF A LEVEL YOU ARE TOLD HOW MANY BABY TROLLS YOU NEED TO COLLECT BEFORE YOU CAN PROCEED TO THE NEXT LEVEL. RUN UP TO THEM TO COLLECT THEM. THE CONTENTS OF BALLOONS ------------------------ AS YOU RUN PAST THE BALLOONS THEY WILL POP AND AN OBJECT WILL EXPLODE INTO THE AIR. TO COLLECT OR MAKE USE OF THE CONTENTS. YOU MUST CATCH THE OBJECTS BEFORE THEY DISAPPEAR. SPECIAL POWERS -------------- THE TROLLS NORMAL HAIR IS PURPLE,BUT ITS HAIR COLOUR CHANGES AS IT COLLECTS AND USES OBJECTS COLLECTED FROM BALLOONS. THE FOLLOWING COLLECTABLES WILL GIVE SPECIAL POWERS FOR A LIMITED TIME. BOOT SPEED UP BOOT - GIVES THE TROLL A GREATER DEAL OF SPEED AND WILL ALSO GIVE ENHANCED JUMPING CAPABILITIES. HAIR TURNS - YELLOW - SHIELD THE SHIELD GIVES TOTAL PROTECTION FROM MONSTERS. HAIR TURNS -RED- BALL + CHAIN THE BALL AND CHAIN SLOWS YOU DOWN. HAIR TURNS - BLACK - WINGS THE WINGS ALLOW YOU TO FLY AROUND THE LEVEL. HAIR TURNS -WHITE - BEER THE ALCOHOL FROM A GLASS OF BEER MAKES YOUR MOVEMENTS VERY UNRESPONSIVE UNTIL THE ALCOHOL WEARS OFF. HAIR TURNS - GREEN - SPRINGY SHOES THE SPRINGY SHOES ALLOW YOU TO JUMP TWICE AS FAR AS NORMAL. HAIR TURNS - BLUE - ALARM CLOCK THE ALARM CLOCK FREEZES MONSTERS. HAIR TURNS - PURPLE - BONUS ITEMS WHICH ARE SCATTERED AROUND THE PLATFORMS ----------------------------------------------------- THESE ARE PURELY POINT BONUSES TO RAISE YOUR SCORE,UNLESS YOU ARE IN A `BOGUS` LEVEL, WHEN YOU WILL NEED TO FIND A PAIR OF SPECIFIED OBJECTS TO EXIT. THE INFORMATION PANEL --------------------- LEFT TO RIGHT. A BABY`S DUMMY CONTAINS THE NUMBER OF BABY TROLLS YOU HAVE COLLECTED SO FAR ON THIS LEVEL. SCORE. THE NUMBER OF POINTS YOU HAVE GAINED SO FAR HEARTS. BELOW THE SCORE ARE 3 HEARTS, EVERY TIME YOU HIT A MONSTER BONUS/BOGUS. WHEN YOU FIRST START THE LEVEL THIS AREA WILL CLEAR, UNTIL YOU COLLECT THE LETTERS TO SOELL `BONUS` OR `BOGUS` WHICH DETERMINE THE SPECIAL LEVEL TO BE PLAYED ONCE YOU LEAVE THE PIG STOP (SEE LATER). LIVES COUNTER. INDICATES THE NUMBER OF LIVES LEFT TO EXIT A LEVEL AND `FLYING PIGS` --------------------------------- WHEN YOU HAVE COLLECTED THE REQUIRED NUMBER OF BABY TROLLS FROM THE LEVEL YOU WILL RECEIVE A MESSAGE `FIND THE STOP PIG` A TYPICAL PIG STOP LOOKS LIKE THE WINGED PIG `PIGASUS` WHO WILL CARRY YOU OFF TO THE NEXT LEVEL. BIG RED ELEPHANTS ----------------- EVERY NOW AND AGAIN YOU WILL COME ACROSS A `BIG RED ELEPHANT`. HE IS NOT A MONSTER, BUT A FRIEND WHO WILL NEVER FORGET WHERE HE LAST SAW YOU. WALK UP TO HIM,WHEN HE JUMPS AWAY HE HAS YOUR POSITION NOTED. IF YOU LOSE A LIFE, YOU WILL BE RETURNED TO WHERE THE ELEPHANT LAST SAW YOU. SUPER COOL WHITE RABBITS WITH SHADES ------------------------------------ IF YOU`VE ALWAYS WANTED TO FIND A `LUCKY RABBIT` HERE IS YOUR CHANCE. THESE RABBITS CAN ONLY BE FOUND IN THE BONUS LEVELS. YOU WILL BE AWARDED A CONTINUE FOR EVERY ONE YOU FIND IN THE GAME. ON THE CONTINUE SCREEN USE THE LEFT AND RIGHT TO SELECT `YES` AND `NO` AND FIRE TO CHOOSE. LIFTS,FALLING PLATFORMS AND SPRINGS ----------------------------------- SOME LIFTS ARE MOVING WHEN YOU GET ONTO THEM,OTHERS ONLY START TO MOVE WHEN YOU STEP ONTO THEM,FALLING PLATFORMS ARE ALWAYS WELL HIDDEN AND WILL SURPRISE YOU SO BEWARE. SPRINGS,BOUNCY PLATFORMS WHICH SINK WHEN YOU ARE STANDING ON THEM LIFT YOU UP INTO THE AIR. TO MAKE MAXIMUM USE OF SPRINGS JUMP UP AND DOWN UNTIL THE DESIRED HEIGHT IS ACHIEVED. BONUS LEVEL ----------- COLLECT ALL YOU CAN,BUT KEEP AN EYE ON THE TIME BAR AT THE TOP OF THE SCREEN AS YOU MUST FIND THE EXIT BEFORE TIME RUNS OUT.(OTHERWISE YOU WILL LOSE EVERYTHING YOU COLLECTED IN THAT LEVEL - EVEN WHITE RABBITS) BOGUS LEVEL ----------- AT THE BEGINNING OF THE LEVEL YOU ARE GIVEN THE TASK OF FINDING A PAIR OF SPECIFIED OBJECTS. IF YOU FIND THE PAIR OF OBJECTS AND GET TO THE EXIT BEFORE TIME RUNS OUT YOU ARE GIVEN `DOUBLE BONUS POINTS` FOR THAT LEVEL. IF YOU FAIL YOU WILL `LOSE A LIFE`. ITS RISKY BUT THE REWARDS ARE HIGH! SCORING ------- EXTRA LIVES ARE GIVEN FOR EVERY 5000 POINTS COLLECTED THE DOORS TO THE WORLDS ARE SITUATED ON 3 SHELVES IN THE TOYMAKERS SHOP. THE MULTI-LEVEL WORLDS THAT ARE TO BE EXPLORED ARE AS FOLLOWS... TOYLAND ------- A CHILDS GREATEST DELIGHT IS A LAND FULL OF TOYS OF ALL SHAPES AND SIZES. `TROLLS` IN TOYLAND IS NO DISAPPOINTMENT WITH TEDDY BEARS AND TOY SOLDIERS,BRICK CASTLES AND MODEL AREOPLANES GIVING YOU A HINT OF THE THINGS YOU WILL FIND IN THIS ENCHANTED WORLD. BUT SPACE HOPPERS AND SLINKYS NOT TO MENTION KAMIKAZE AIRCRAFT ARE HERE TO MAKE PROGRESS THAT LITTLE BIT MORE CHALLENGING. MEDIALAND --------- WHEN A CHARACTER MAKES NEWS THEN HE ENDS UP IN THE PAPERS. A TROLL IS NO EXCEPTION AND TROLLS IN MEDIALAND BRINGS A WHOLE NEW DIMENSION TO THE GAME. ITS A `MONO` LAND SO DONT ADJUST YOUR SET. JUST READ THE HEADLINES AND ENJOY `SPOT THE BALL` AND CROSSWORD COMPETITIONS AS YOU MOVE AROUND RULERS,PENCILS AND OTHER ITEMS OF STATIONERY. BUT WATCH OUT BECAUSE BOUNCING INK BLOBS,ANIMATED ANGLE POISE LAMPS,SQUIRTING FOUNTAIN PENS AND MANY MANY MORE ARE OUT TO GET YOU!. CHERRY SODA LAND ---------------- ENJOY A REFRESHING A THIRST QUENCHING BREAK AS THE TROLLS IN SODA LAND INTRODUCES THE CHALLENGE IN YOU. THE TROLL AND PINK PSYCHEDELIC LIQUID ENVIROMENT WHICH WILL TEST YOUR ABILITY TO THE FULL, SWIM THROUGH A SEA OF CHERRY SODA POP WITH ALL THE EXCITING CREATURES THAT ARE FOUND IN THE DEPTHS OF THIS OCEAN, YOU WILL MEET ELECTRIC EELS,JELLY FISH,PINCHING CRABS,ANGEL FISK,SHARKS,FLOATING ICEBERGS AND MANY MANY MORE MONSTERS..TO STAY ALIVE KEEP YOUR OXYGEN SUPPLY TOPPED UP BY COLLECTING BALLOONS CONTAINING AIR BUBBLES,BUT WATCH OUT AND COLLECT AND USE WISELY. FAIRGROUND LAND --------------- A TRIP DOWN THE BOARDWALK TO THE LOCAL FAIRGROUND IS MORE UN THAN A TROLL COULD ASK FOR. TROLLS IN FAIRGROUND LAND IS SET ON A SEASIDE PIER,AND INCLUDES ALL THE RIDES IMAGINEABLE,GHOST TRAINS AND FERRIS WHEELS,THE TUNNEL OF LOVE,ROLLER COASTER ARE JUST SOME OF THE SUPERB AMUSEMENTS ON OFFER,BUT WATCH OUT FOR THE HAMBURGERS AND HOTDOGS,CANDY FLOSS AND TOFFEE APPLES ARE NOT THE FRIENDLY OBJECTS YOU MIGHT EXPECT. FABLELAND --------- WHEN IT COMES TO FANTASY YOU WONT BELIEVE THE WONDER AND SURPRISE THAT AWAITS YOUR VISIT TO THIS LAND OF MAKE BELIEVE. TROLLS IN FABLELAND IS WHERE TIME STANDS STILL,MAGICAL CASTLES,WATERFALLS AND OF COURSE THE LAND THROUGH THE LOOKING GLASS PROVIDE THE PERFECT SCENE TO MET UP WITH THE MAD HATTER,KILLER BEES,PUFF THE MAGIC DRAGON AND OTHERS, THE FRIENDLY GARDEN ENVIROMENT SOON THROWS DOWN A CHALLENGE TO MAKE EVEN THE BEST OF PLAYERS RUN FOR THE NEAREST WARP. BOARDGAME LAND -------------- DONT TRUST A WAYWARD TROLL WITH YOUR MONEY, THATS THE MESSAGE WHEN YOU VISIT `TROLLS` IN BOARDGAME LAND WHICH IS SET AGAINST THE MOST COLOURFUL OF GAMEBOARDS AND IS A OLAND OF HIDDEN OPPORTUNITIES,SLIDE DOWN SNAKES AND CLIMB PROGRESSIVE LADDERS,RUN ALONG PLAYING CARD PLATFORMS IN AN ATTEMPT TO FIND THE ELUSIVE PIG STOP. BUT BEWARE OF THE COUNTERS AND DICE,CHESSMAN AND DOMINOES JUST WAITING TO SEND A CASH RICH TROLL TO HIS GAMBLING END. CANDY LAND ---------- ADVENBTURES TO THE LAND OF MILK AND HONEY ARE NOT UNCOMMON,NOT UNTIL YOU SEE WHATS IN STORE FOR YOU HERE THAT IS. TROLLS IN CANDY LAND IS WHERE THE SWEET TOOTH FAIRY COMES INTO HER OWN. MOVE AMONGST CANDY CANES AND CHOCLATE BEANS,ICE CREAM CONES AND ROCK CANDY, EVEN BUBBLE GUM DISPENSERS IN THE GREATEST CANDY GUZLING EXPERIENCE YET. DONT BE TO GREEDY THOUGH BECAUSE FAT BOY WILL DO EVERYTHING HE CAN TO STOP YOU STEALING HIS FAVOURITE THINGS. THATS NOT TO MENTION THE CHOCOLATE RABBIT(WITHOUT SHADES) WHO IS EAGER TO GET HIS PAWS ON THE GOODIES!. HINTS AND CLUES --------------- IT'S NOT OFTEN YOU GET CLUES WITH THE INSTRUCTIONS BUT TO MAKE TROLLS EVEN MORE ENJOYABLE WE THOUGHT WE'D GIVE YOU A FEW IDEAS TO HELP GET THE BEST OUT OF THE GAME. FIRSTLY, MAKE SURE YOU FULLY EXPLORE THE LEVELS AS REWARDS CAN BE HIGH. SECONDLY, DON'T BREAK EVERYTHING IN SIGHT. THIRDLY, IF OFTEN PAYS TO JUMP INTO MID AIR AS YOU NEVER KNOW WHEN A BRIDGE MAY APPEAR. AND FINALLY:- A YO YO is a TROLLS best friend. ELEPHANTS never forget and RABBITS are lucky. MONSTERS heads can be springy. locate PIG STOPS and ELEPHANTS early. Locate Air Bubbles as soon as possible in Soda Land.